/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.model.gameobjects.HouseObject;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;
import javolution.util.FastList;

/**
 * @author Rolandas
 */
public class SM_HOUSE_OBJECTS extends AionServerPacket {

    Player player;

    public SM_HOUSE_OBJECTS(Player player) {
        this.player = player;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        FastList<HouseObject<?>> objects = player.getHouseRegistry().getSpawnedObjects();
        writeH(objects.size());
        for (HouseObject<?> obj : objects) {
            writeD(obj.getObjectTemplate().getTemplateId());
            writeF(obj.getX());
            writeF(obj.getY());
            writeF(obj.getZ());
        }
    }
}
